How Long Can You Hold Your Breath?
WARNING — This turned into a very long post of more than 12,500 words – that’s three times my usual length. Get yourself a drink and a snack before you start! How Long Can You Hold Your Breath? It’s a...
View ArticleVectors Of Engagement
I realized, the other day, that it has been a while since I posted a fantasy-dominated article, so I set about thinking of one. In no time at all, in a singular flash, today’s article came to me,...
View ArticleLadybug And Cat Noir: Lessons In Cast Management
I steal inspiration and technique from anywhere that I can find it, but I’m always careful to credit my sources (especially when the application is a bit left-of-field). In the past that has given me...
View ArticleTo Roll Or Not To Roll, pt 1
The December Blog Carnival by Rising Phoenix Games is on the subject of “No Dice“. This is the beginning of Campaign Mastery’s contribution to the subject. There are times when it can be useful to the...
View ArticleTo Roll Or Not To Roll, pt 2
Concluding Campaign Mastery’s contribution to the December Blog Carnival hosted by Rising Phoenix Games is on the subject of “No Dice“. In Part 1, I looked at why we roll dice for various things in...
View ArticleSeek and ye may find
It’s happened to all of us – we receive some paperwork that is important, do whatever we have to do with it, and then put it away for the next time we need it. And then, when the time comes, can’t...
View ArticleTaking The Initiative and changing it
I was thinking about the perception of time and how that doesn’t match up with the mechanism of time-keeping in the standard initiative systems in games. I mean, it’s certainly possible to design...
View ArticleSkating On Thin Ice: ‘Show, Don’t Tell’
“Show, don’t tell” is a common maxim when it comes to literary entertainments, and something that has been gleefully expropriated as good advice for other media. That includes TV, Movies, and, of...
View ArticleInherent, Relative, and Personal Modifiers
For the first time since I started it, when I went to draft the penultimate(?) parts of the Economics in RPGs series today, I found myself unsure of how best to structure the post. While I have total...
View ArticleExpectations and the Theater of the Mind
I’ve decided to wait another week before posting the final part of the Economics in RPGs series, because yesterday, I thought up a new article. I immediately set about outlining the article. I know...
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